I said I'd make a post about publishers rushing games out the door to turn a profit as quickly as possible, so here it is.
This is kind of a "HULK SMASH" thing for me (also, I've been reading World War Hulk). It just, on any level, does not make sense - unless you're one of the corporate bigshots whose pockets are being lined with the shattered hopes of consumers worldwide.
The idea is that by hyping the game for six months before you release it, then shoving it out the door regardless of how well it plays, you'll get thousands upon thousands of people to buy the game based off the hype. Then they discover that the game - that they were promised was stolen in solid gold form from the very hidden treasure vaults of Narnia itself and painsakingly decoded and translated into a form that would work on the very best of next-gen technology to deliver the best gaming experience until complete virtual reality - is instead at best simply a decent game and at worst a complete excercise in shittiness.
This leaves the gamer thouroughly dissapointed in the game, but the problem is they've already boguht it. And what do the big shots care? They have the unwitting consumer's money, mission accomplished, right? All the poor gamer can hope to do is sell his used game back to a retailer for maybe 10% of what he paid for it, at which point they mark it up to nearly the full retail price, but with no gaurentee it will even work. I am speaking, of course, about retailers like Gamestop. HULK. SMASH. Gamestop shall get a seperate post, since I don't feel like changing tracks here.
Age of Conan. Oh, you thought you'd gotten off easy when I didn't mention you straight away, didn't you? Wll, you're in the spotlight now, for the main reason that the game was released with no high-level content included. As if that weren't enough, the voiceovers they were bragging about weren't done, the combat system that was supposed to be revolutionary is about as deep as a puddle, and the graphics run like my gaming rig is a ten-year-old word processing machine begging to be put out of its misery.
I have class. I'll finish this later.
Tuesday, September 9, 2008
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